Summary
Young people are recruited, trained, and supported to then recruit and refer other young people to specific services and opportunities. Peer mobilizers may provide information about an…
Summary
Young people learn and practice knowledge and skills to participate in a dialogue with others, which could include research, analysis, writing, listening, facilitating, and/or public speaking…
Summary
Funds are provided for a young person to meet a specific academic or learning goal, which may include seeking a degree or certification or attending a learning event. Scholarships often…
Summary
Small awards - typically $10,000 USD or less - are given to youth-led organizations or projects. These awards may be intended to carry out specific programming or activities, or may be…
Summary
Sports classes, clubs, teams, leagues, and/or camps are used to create a safe space and peer group where specific social development objectives are intentionally advanced through learning and…
Summary
Young people are recruited and convened to form a council or committee which provides guidance to a team, organization, or body such as a municipal council based on a designated scope. Scope…
Summary
Young people travel to a location to participate in activities and/or training together over a multi-day period. Participants have opportunities to interact with each other, as well as staff…
Public safe spaces where youth can share ideas, learn new skills, and have constructive use of their non-school or work time. Youth centers provide programming, activities, and human resources to…
Summary
Young people gather in a safe space to take part in activities together. Activities can include sports, leisure, edutainment, gender empowerment, learning or academic, livelihoods or savings-…
Young people lead the design of new programs, activities, products, or services. This may include equipping and supporting young people to apply human-centered design (HCD) principles and processes,…
Summary
Young people design, create, and produce content in any number of formats, which can be thematic or issue-oriented, community or population focused, and may be incorporated into other…
Summary
Young people develop and implement research to monitor or evaluate a program, assess a community or system, collect stakeholder input to inform a program design, or otherwise advance a…
